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Before you get started, download and install the Adobe AIR runtime. Version: This option indicates which version of an application is installed or running. Attach a version number so that users can distinguish between versions as you create updated releases of your application. You can use the default system windows System Chrome ; your own, custom frame; or even no frame Custom Chrome — opaque or transparent. Included Files: This panel shows all files to be packaged and included in the AIR application, typically a.

If your application depends on other files such as external audio or video files , you can add them here as necessary. Stage3D is a powerful 3D engine. On the Adobe website you will find this 3D game tutorial running at 60 frames per second as an example of what is possible. For a long time, Flash was only available for the Web. Adobe also increased Flash CS6's maximum stage size to by pixels. Adobe is supporting mobile developers with various features, most of which are specifically geared toward games. While cross-platform developer tools tend to be limited to the most common features on all the devices, Adobe hopes that there will be a market for third-party developers to provide additional features for Flash—a way for developers to just download an.


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For example, to allow your app to vibrate an iOS or Android phone, you'd use the Vibrate. Some extensions are already on Adobe's developer site , and Adobe plans to rotate extensions on and off of the site based on relevance and when new content becomes available. At this point, you have to hunt these extensions down on your own, which I find a little annoying.

The developer community would greatly benefit if Adobe offered a central directory where developers could post their extensions and have users rate them. Normally, the only way to test this would be to download your app to the device. This is tedious and impractical when you are debugging your software. So the simulator allows you to enter GPS coordinates to see how your app would respond. You can tilt it with precision to determine if your games behave as planned. This very useful tool already existed in Device Central, but that utility was dropped from CS6.

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Testing mobile applications can be cumbersome, particularly if your app relies on GPS. In the simulator, you can test your app by entering geolocation data, and by using the gyro and various hand gestures. It was a bit of a hassle if you wanted to test your app against those different versions. You won't be able to manage older SDK versions. But as soon as new SDK versions become available, you could plug them in here and it will be available in the Properties panel in the Target list.

You'll also find Zoe , which works similarly to Adobe's now-defunct Wallaby. Hollywood is starting to produce 3D movies at 60 fps, and it's likely that in the near future, we will become accustomed to 3D at 60 fps. Eventually, movies and games running at 24 fps will look jerky and old-fashioned. Flash 10 improved animation capabilities within the Flash editor, adding a motion editor panel similar to Adobe After Effects , inverse kinematics bones , basic 3D object animation, object-based animation, and other text and graphics features. Flash Player 10 included an in-built 3D engine without GPU acceleration that allowed basic object transformations in 3D space position, rotation, scaling.

With AIR, developers could access the file system the user's files and folders , and connected devices such as a joystick, gamepad, and sensors for the first time.

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In , Adobe AIR reached a milestone with over , unique applications built, and over 1 billion installations logged across the world May On May 1, , Adobe announced the Open Screen Project , with the intent of providing a consistent application interface across devices such as personal computers, mobile devices , and consumer electronics.

However paid licensing is still an option for device makers who want to use Adobe software.

Although Flash was previously a dominant platform for online multimedia content, it is slowly being abandoned as Adobe favors a transition to HTML5 due to inherent security flaws and significant resources required to maintain the platform. Apple restricted the use of Flash on iOS in due to concerns that it performed poorly on its mobile devices, had negative impact on battery life, and was deemed unnecessary for online content.

In , Adobe rebranded its Flash authoring environment as Adobe Animate to emphasize its expanded support for HTML5 authoring, and stated that it would "encourage content creators to build with new web standards" rather than using Flash. Starting from Chrome 76 and Firefox 69, Flash is disabled by default and browsers do not even show a prompt to activate Flash content. Users who want to play Flash content need to manually set a browser to prompt for Flash content, and then during each browser session enable Flash plugin for every site individually.

Furthermore, browsers show warnings about the removal of Flash entirely after December Microsoft Edge based on Chromium will follow the same plan as Google Chrome. Flash support will be removed entirely from Google Chrome 87 planned for December In year , Flash support will be completely removed from Firefox. Flash source files are in the FLA format and contain graphics and animation, as well as embedded assets such as bitmap images, audio files, and FLV video files.

The Flash source file format is a proprietary format and Adobe Animate is the only available authoring tool capable of editing such files. Flash source files. Note that FLA files can be edited, but output. Flash Video files [spec 1] have a. The use of vector graphics combined with program code allows Flash files to be smaller—and thus allows streams to use less bandwidth —than the corresponding bitmaps or video clips. For content in a single format such as just text, video, or audio , other alternatives may provide better performance and consume less CPU power than the corresponding Flash movie, for example, when using transparency or making large screen updates such as photographic or text fades.

In addition to a vector-rendering engine, the Flash Player includes a virtual machine called the ActionScript Virtual Machine AVM for scripting interactivity at run-time, with video, MP3-based audio, and bitmap graphics. Virtually all browser plugins for video are free of charge and cross-platform, including Adobe's offering of Flash Video, which was introduced with Flash version 6. Flash Video has been a popular choice for websites due to the large installed user base and programmability of Flash. In , Apple publicly criticized Adobe Flash, including its implementation of video playback for not taking advantage of hardware acceleration, one reason Flash is not to be found on Apple's mobile devices.

Soon after Apple's criticism, Adobe demoed and released a beta version of Flash Flash Flash Player supports two distinct modes of video playback, and hardware accelerated video decoding may not be used for older video content. Such content causes excessive CPU usage compared to comparable content played with other players.

Flash allows sample rates of 11, 22 and Adobe Flash Player Flash Player ActionScript is the programming language used by Flash.

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It is an enhanced superset of the ECMAScript programming language, with a classical Java -style class model, rather than JavaScript 's prototype model. Several developers quickly created a C library for producing SWF. Macromedia also hired Middlesoft to create a freely available developers' kit for the SWF file format versions 3 to 5. Macromedia made the Flash Files specifications for versions 6 and later available only under a non-disclosure agreement , but they are widely available from various sites.

In April , the Flash SWF file format specification was released with details on the then newest version format Flash 8. Although still lacking specific information on the incorporated video compression formats On2, Sorenson Spark, etc. The file format specification document is offered only to developers who agree to a license agreement that permits them to use the specifications only to develop programs that can export to the Flash file format. The license does not allow the use of the specifications to create programs that can be used for playback of Flash files. The Flash 9 specification was made available under similar restrictions.

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Previously, developers could not use the specification for making SWF-compatible players, but only for making SWF-exporting authoring software. The specification still omits information on codecs such as Sorenson Spark , however. The Adobe Animate authoring program is primarily used to design graphics and animation and publish the same for websites, web applications, and video games.

The program also offers limited support for audio and video embedding and ActionScript scripting. Adobe released Adobe LiveMotion , designed to create interactive animation content and export it to a variety of formats, including SWF.


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LiveMotion failed to gain any notable user base. In February , Macromedia purchased Presedia, which had developed a Flash authoring tool that automatically converted PowerPoint files into Flash. Macromedia subsequently released the new product as Breeze, which included many new enhancements.

Various free and commercial software packages can output animations into the Flash SWF format, suitable for display on the web, including:. The Flash 4 Linux project was an initiative to develop an open source Linux application as an alternative to Adobe Animate. Development plans included authoring capacity for 2D animation, and tweening , as well as outputting SWF file formats.

UIRA intended to combine the resources and knowledge of the F4L project and the Qflash project, both of which were Open Source applications that aimed to provide an alternative to the proprietary Adobe Flash. Adobe provides a series of tools to develop software applications and video games for Flash:. Third-party development tools have been created to assist developers in creating software applications and video games with Flash. Adobe Flash Player is the multimedia and application player originally developed by Macromedia and acquired by Adobe Systems.

Scaleform GFx is a game development middleware solution that helps create graphical user interfaces or HUDs within 3D video games. It does not work with web browsers.

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Lightspark supports OpenGL -based rendering for 3D content. The player is also compatible with H. Gnash aims to create a software player and browser plugin replacement for the Adobe Flash Player.

Shumway was an open source Flash Player released by Mozilla in November It was built in JavaScript and is thus compatible with modern web-browsers. Adobe Flash has been deprecated. The projector version is a standalone player that can open SWF files directly. Adobe Flash Player was available for a variety of mobile operating systems, including Android between versions 2.

Flash Player for smart phones was made available to handset manufacturers at the end of However, in November , Adobe announced the withdrawal of support for Flash Player on mobile devices. Adobe is reaffirming its commitment to "aggressively contribute" to HTML5. However, Flash content can be made to run on iOS devices in a variety of ways:. The mobile version of Internet Explorer for Windows Phone cannot play Flash content, [] however Flash support is still present on the tablet version of Windows.

Adobe AIR was released in , and allows the creation of mobile applications and mobile games using Flash and ActionScript.

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